- C++ Programming Basics
- C++ Tutorial
- C++ Environment Setup
- C++ Character Set
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- C++ Input Output Operator
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- C++ Type & Variable
- C++ Data Types
- C++ Data Type Modifiers
- C++ Variables
- C++ Variable Types
- C++ Variable Scope
- C++ Storage Classes
- C++ Formatting Output
- C++ Operators
- C++ Operators
- C++ Type Conversion
- C++ Numbers
- C++ Assignment Operator
- C++ Shorthand
- C++ Flow of Control
- C++ Statements
- C++ Flow Control
- C++ Decision Making
- C++ if if-else if-else-if switch
- C++ Loops
- C++ for while do-while Loop
- C++ break continue goto
- C++ Standard Library
- C++ Standard Library
- C++ Header Files
- C++ Character String
- C++ Mathematical Functions
- C++ Functions
- C++ Functions
- C++ Function Types
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- C++ Function Call
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- C++ Friend Function
- C++ Scope Rules
- C++ Arrays & Strings
- C++ Arrays
- C++ One Dimensional Arrays
- C++ Two Dimensional Arrays
- C++ Strings
- C++ Data Structure
- C++ Data Structure
- C++ Access Structure Member
- C++ Nested Data Structure
- C++ Structure Array
- C++ Pass Structure to Function
- C++ typedef
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- C++ Programming Pointers
- C++ Pointers
- C++ Memory Map
- C++ Free Store
- C++ Declare Initialize Pointers
- C++ Dynamic Memory Allocation
- C++ Pointers & Arrays
- C++ Pointers & Const
- C++ Pointers & Functions
- C++ Pointers & Structures
- C++ Objects as Function Arguments
- C++ Pointers & Objects
- C++ References
- C++ File Handling
- C++ File Handling
- C++ File Streams
- C++ Data Files
- C++ Opening & Closing Files
- C++ Steps to Process Files
- C++ Change Stream Behaviour
- C++ Sequential I/O Operations
- C++ Detecting EOF
- C++ File Pointers Random Access
- C++ Binary Files Operations
- C++ Error Handling
- C++ Object Oriented
- C++ Object Oriented
- C++ Function Overloading
- C++ Classes & Objects
- C++ Constructors & Destructors
- C++ Inheritance
- C++ Encapsulation
- C++ Polymorphism
- C++ Data Abstraction
- C++ Interfaces
- C++ Programming Advance
- C++ Linked Lists
- C++ Stacks
- C++ Queues
- C++ Date Time
- C++ Preprocessors
- C++ Exception Handling
- C++ Namespaces
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C++ Files
Files are required to store any information permanently, for later use. The same holds for data files also.
The data files are the files that store data pertaining to a specific application, for later use. The data files can be stored in the following two ways :
- Text files
- Binary files
Text file
A text file stores the information in ASCII characters. In text files, each line of text is terminated or delimited with a special character named EOF known as End of Line character.
In text files, some internal translations take place when this EOF character is read or written.
Binary file
A binary file is just a file that contains information in the same format in which the information is held in memory.
In binary file, there is no delimiter for a line. Also no translations occur in binary file. As a result, binary files are faster and easier for a program to read and write than are text files. As long as the file doesn't need to be read by people or need to be ported to a different type of system, binary files are the best way to store program information.
More Examples
You can practice some C++ example programs, listed here, uses files:
- Read File
- Write to File
- Read & Display File
- Copy File
- Merge two File
- List Files in Directory
- Delete File
- Encrypt and Decrypt Files
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